FIELD NOTE 08 / Creatures / DEVELOPMENT ARCHIVE
Four reasons to watch the road.
From a Blender sculpt to a band of armed Groils guarding the route to Car Carranis.
A silhouette for each threat
A spear, a poleaxe, a maul and a billhook give the four Groils distinct profiles. The band occupies a timber roadblock between the tavern and the castle. Corin assists the player, and defeating the group opens the way onward.
The work is in the revisions
Getting a creature into the engine is only the beginning. Recent passes have tackled weapon grips, closed-mouth resting poses, hit reactions, skin response and the connections between limbs. The latest import brings fuller ankles, five distinct toes, and ears enlarged by 15% with subtly pointed tips.
Readable pressure, not a pile-on
The encounter limits simultaneous attack commitments. Enemies guard and reposition while others attack; the maul has a longer wind-up. These systems are implemented, but the fight still needs human playtesting and further visual refinement. Groils do not drop loot in this pass.