FIELD NOTE 05 / World / DEVELOPMENT ARCHIVE
A forest that belongs to more than us.
Foxes, deer, crows and wolves give the road a life beyond the player's journey.
Quiet, spaced encounters
Seven ground animals inhabit the opening road: two solitary foxes, two wolves together, and a stag with two does. Six crows add movement above and beside the path. Sightings are spaced out so the forest can feel inhabited without becoming a parade of creatures.
A permanent design rule
Wolves are never enemies. They flee from approaching people and cannot be injured or killed. There is no wolf hunting, targeting, blood, loot or reward for harming them. All ambient wildlife in the current pass receives the same protection.
Room to retreat
Ground animals use authored escape routes, ground checks and obstacle-aware movement. Running or swinging a sword nearby encourages flight. Returns are restricted by distance, cooldown and visibility, so animals do not simply pop back into view.