LEGENDS OF ANSUA GAME IN THE MAKING
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FIELD NOTE 02 / Gameplay / DEVELOPMENT ARCHIVE

Finding the weight of a sword.

Building responsive strikes, blocking, dodging and lock-on around the playable opening.

Combat against the Groil roadblock. This is a development build, not final combat presentation.

Feedback before complexity

Early sword combat felt slow. Iteration has focused on strike timing, hit reactions and sound synchronization rather than adding more systems. Drawing and sheathing, movement pace, a proper run animation and jumping have each received attention.

Clear controls and boundaries

Left mouse attacks, right mouse blocks, Ctrl dodges and Tab toggles lock-on. Weapon traces are timed to attacks and reject hits through walls and friendly damage. Lock-on now preserves held movement keys, including when the player is running.

Testing the loop

The opening supports defeat and encounter retry, plus an Escape menu for a graceful exit. The road encounter has its own checkpoint, separate from the tavern. Existing equipment and gathered herbs survive retries; a fresh opening resets the session. Balance and animation quality remain active work.