FIELD NOTE 01 / World / DEVELOPMENT ARCHIVE
It began with a road and a marker.
The small exploration test that established the project's atmosphere and interaction foundations.
Start small, make it playable
The first proof of concept was a short third-person walk through a weathered medieval village toward an old stone marker. Movement, an E interaction prompt, an objective and restart established a complete little loop.
Making the village feel occupied
Wind, birds, footsteps, hearth sounds, chimney smoke and domestic props added life. Villagers followed with varied clothing, chores and subtle awareness of the player. Those small systems gave the environment a reason to be looked at more closely.
Keep the foundation
The original village remains a separate test map. Wolf's Wrath grows from those foundations into the road, tavern, combat and castle approach. The aim is to build a world that can be explored and revised with J W Webb, one playable piece at a time.