FIELD NOTE 03 / Story & scenes / DEVELOPMENT ARCHIVE
Ale, soup, and an uneasy alliance.
Adapting the author's tavern scene into a playable first meeting with Corin.
From the author's scene to the game
A Morwellan adventurer enters the tavern to find Corin lounging over ale, Feen near the counter and a concealed stranger in the corner. Corin's insults lead into a conversation about where the player comes from. Feen offers soup after the ale runs out.
A moment to explore
Control returns before the player chooses to sit for soup. That leaves space to inspect the room or speak to the stranger. Three response points support defiant, pragmatic and conciliatory replies. They influence Corin's attitude without splitting the opening into separate storylines.
The fight comes through the door
Badger Borgil and an accomplice interrupt the meal. The confrontation takes place inside the tavern, replacing the earlier yard ambush. Corin and the player have to fight together. Feen is protected, and the stranger's departure is concealed during staging. The road to the castle continues after the aftermath.